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Savathûn is ready to seize the stage in his own right. In Destiny 2: The Witch Queen, players will face up against Savathûn, a power that has been employing cunning and falsehoods to affect important aspects of the Destiny plot for quite some time. After more than seven years of tease, the Witch Queen will finally be revealed. Bungie has released a new video documentary today that contains some last-minute information on The Witch Queen and its impending Season of the Risen.
As of right now, Destiny 2’s latest expansion appears to be one of the most ambitious yet, focusing on the aspects of the game that Bungie does best: weapons. There will be 50 new weapons in total, six new exotic armor pieces, unique and powerful exotic guns, and a campaign that draws on everything Bungie has learned from creating dungeons, raids, and other difficult content. When it comes to Season of the Risen, if you’re a new or returning Destiny 2 player, you should be aware of the fact that Savathûn has stolen the light, and this season is all about how the Witch Queen was able to siphon the light away from guardians, as well as the battle to stop Savathûn and her undead army.
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The campaign mode will take place in Savathûn’s Throne World, which is a mysterious and deceptive country full of mysteries and deception. This new yet familiar enemy type, which is populated by Savathûn’s Lucent Brood of Hive Lightbearers, has the ability to perform supers that are often reserved for guardians, making it a formidable opponent. A Hive fighter can throw Void shields in the same way as a Titan can, and Hive troops can produce Arc lightning storms in the same way that a Warlock can as well. There are also Acolytes that can throw Solar blades exactly like a Hunter, which is rather impressive.
Among the many features of this location are overgrown marshes, a massive palace that will very certainly serve as the site of the next attack, and an overall feel that is reminiscent of Dreadnaught 2.0. Throughout The Witch Queen campaign, there will be several mysteries to discover in Savathûn’s Throne World, with Bungie leaning more toward the kind of stuff we often find in exotic missions or the mechanisms found in dungeons. Players will even form alliances with Caiatl, a cabal villain from Season of the Chosen, who appeared in the previous season.
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A weapon’s strength in Destiny 2 isn’t only about building something that will be effective for a limited period of time; it’s also about making an investment in something that will be useful two expansions down the line. Guardians will gain experience points for their customized weapons as they use them, in a similar fashion to how weapon investment worked in the last Destiny game. In order to further customize their weapons as they go through the game’s stages, players will be able to modify their weapons’ statistics and powers. In order to earn bragging rights, they’ll have unlocked all of the weapon’s available options by level 20 — including upgraded versions of fan-favorite bonuses, which will give manufactured weapons a slight advantage over unimproved weapons — and they’ll be able to continue upgrading their weapon indefinitely to gain even more advantages.
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Instead of racing through the campaign assignments in order to quickly level up their strength, guardians will have to think their way through The Witch Queen campaign and escape the tricks of Savathûn, the queen of lies, in order to succeed. If the 30th Anniversary dungeon in Destiny 2 is any indication, you should be cautious about where you’re going.
Bungie is also enabling players of Destiny 2: The Witch Queen to increase the complexity of the game by introducing a new legendary campaign option. When facing more difficult opponents, players will be rewarded with double treasure, which will aid them in their quest to achieve the new 1560 power ceiling for Season of the Risen.
However, it wouldn’t be a Destiny 2 campaign without some kind of prize. In a previous video documentary, Bungie discussed weapon creation and sandbox modifications, and this new video documentary takes a more deeper look at the new Glaive special weapons, which were inspired by Savathûn’s attempt to steal a strong weapon for her own use. With the Glaive, you have the benefits of both a projectile weapon and a melee weapon in the same package. This unique mix of skills distinguishes it from the other swords featured in Destiny 2, and you use it in first-person against your adversaries as you go through the game. You’ll need to master timing and aim for the projectile portion of the Glaive, which will provide a new skill for guardians to acquire as a result of this update.
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Additionally, we got a sneak peek at some of the new exotic weapons that will be arriving in Destiny 2: The Witch Queen later this month. Andrew Veen, a senior system designer at Bungie, describes the Grand Overture machine gun’s explosive bullets as “a ludicrous quantity of projectiles on the screen.” The Grand Overture machine gun can fire up to 20 explosive projectiles at a time. The new Parasite weapon will shoot worms that provide escalating amounts of damage, while Osteo Striga is a new submachine gun that fires a poisonous discharge akin to that of a thorn in the flesh. Bungie has also built three Glaives that are exclusive to each class and have powers that are unique to that class.
The Witch Queen expansion’s Void 3.0 feature is when things truly start to get interesting. Suppressor grenades are now available to Titans, Warlocks, and Hunters, thanks to a massive redesign of the Void subclasses that include a customization mechanism like to that of Stasis. Against the new Hive Lightbearers, as well as in the Crucible player-versus-player game in Destiny 2, they will be quite beneficial.
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Destiny 2 players will be able to craft in totally new ways with this new Void system, with separate aspects to unlock new abilities and the fragment system to customize each part of the Void subclass even further. Warlocks will get a new Child of the Old Gods aspect that lets you cast a rift to create a Void soul that flies towards enemies when you damage them and weakens them for you. Titans will also get Bastion, a new aspect that lets the melee-obsessed class slam their sentinel shield into the ground to create a Void barricade.
The remaining Arc and Solar subclasses will also get a similar overhaul throughout 2022, with Bungie focusing on the healing and burning aspects of Solar and the chaining and lightning aspects of Arc.
Each class will also get two new armor exotics in The Witch Queen. Bungie hasn’t detailed all six yet, but there will be one stasis and one non-stasis per class. The Hoarfrost-Z chest for titans will replace a barricade with a giant stasis wall, while Warlocks get Osmiomancy gloves with an additional coldsnap grenade with enhanced seeking. The hunter stasis armor exotic remains a mystery for now, but this class will get a Blight Ranger helmet to pair with the Arc subclass and reflect projectiles with increased damage.
Warlocks look like they’re about to get super powerful in Season of the Risen, thanks to Devouring Rift legs. This exotic armor piece allows Warlocks to heal with their empowering rift, which will be super useful in end-game content. Now, just imagine that in PvP. Uh oh.
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As an analogy, Blackburn compared the advantages of Origin to the Warmind Cells from Season of the Worthy: The Return of the Worthies. Ikelos weapons were capable of creating bursting orbs that inflicted substantial damage during that season (when used in combination with an armor mod, of course). Bungie originally intended to retire the system, but the business changed its mind and they were forced to remain. Warmind Cells were nerfed by Bungie rather than letting them to continue to operate as very powerful explosives, in order to avoid Destiny 2 from becoming a game about “shooting orange orbs that come out of objects” for the foreseeable future.
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What would have happened if Origin benefits had been available during Season of the Worthy? The result of the system would have been drastically different. It is possible that all Ikelos family weapons would have come with the Warmind Cell perk, which would have allowed the weapons to spew explosions on kills in the same manner that they do today. Unique armor modifications would be included in the seasonal Artifact, which would increase the strength of the Warmind Cell perk for around three months after its release, according to Bungie’s plans. It was still possible to use the Cells after the conclusion of the season, but they wouldn’t be nearly as effective as they had been before – at least, not until the alterations were reinstated in a subsequent season.
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A compelling campaign and the sort of material that Destiny 2 fans have been waiting months — if not years — for seem to be included in Destiny 2: The Witch Queen, according to the trailers released so far. This might be the most significant expansion since Forsaken, and it has already received a record 1 million preorders, according to the company.
It also has the potential to be the most visually appealing Destiny expansion to date. Bungie has had to deal with the challenges of upgrading its game engine and keeping the game appearing aesthetically appealing in recent years, particularly in an age when anti-aliasing and even ray tracing are becoming more common in video games. It seems that DLSS, FSR, and raytracing will not be included in The Witch Queen, although there are certain engine upgrades to enhance the HDR experience in the game overall.
Bungie’s technical art lead, Nate Hawbaker, reveals that a major emphasis of the company’s engine upgrades has been on making it quicker for its artists and designers to produce, refine, and polish new material. Our continual commitment in improving these processes and best practices has resulted in some of our greatest graphics to date, which we believe is reflected in The Witch Queen.
The ability to change between Destiny 2 and other games will enhance the experience for HDR gamers and those who use multiple monitors, according to Hawbaker, who also notes that “other engine upgrades are tough to explain without ruining sections of the release.”
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Destiny 2 has a devoted following of gamers that are always eager for more content, but what about new players? After seven years of expansions and tales, Bungie has failed to create an engaging experience for new Destiny gamers, according to the company. If you’re new to the game or returning after a long absence, the Witch Queen must assist you in making sense of what might be a perplexing encounter.
Blake Battle, project lead for Destiny 2 at Bungie, notes that “the narrative topics covered in the release are key to Destiny,” and that “they were written and arranged in a manner that we feel is a wonderful narrative onboarding for new players.” Destiny 2 is scheduled for release on October 26. “Playing The Witch Queen campaign would be my number one piece of recommendation for any MMO or first-person shooter gamer that is interested in Destiny.”
If you’re wondering if Bungie will include NFTs in Destiny 2, game director Joe Blackburn has said that “these are the NFTs that we are interested in adding.” NFTs are absent from Destiny 2 in the same way they are absent from many other games.
Destiny 2: The Witch Queen will be released on February 22nd for the Xbox One, PlayStation 4, PC, and Google Stadia.