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Bungie has revealed what new Exotic gear players will be able to get their hands on in Destiny 2’s The Witch Queen when it comes later this month, following the unexpected news of its acquisition by Sony. TL;DR: The new weapons and armor appear to be some of the coolest in the loot shooter’s history.
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The latest teaser for the February 22 expansion suggests a bit more about how weapon building will operate, albeit in a very brief way. Though we don’t know all the details yet, it appears that it will take place in some type of communal space on Mars, and that you will be able to choose which benefits and masterpiece add-ons to apply to the weapon you create.
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In an interview with Game Informer, Bungie revealed a few additional details regarding the crafting system:
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Weapon crafting begins with a pattern that can be utilized to generate a weapon’s first form. When you use that weapon in combat, you obtain levels that allow you to fine-tune its capabilities, ranging from intrinsic features like increased range and handling to magazine attributes and other more consequential alterations. You’ll eventually be able to change its key qualities and perks, such as Rampage and Killing Wind. You’re also collecting crafting materials from various locations in the game area, as well as disassembling other weapons. You can also unlock cosmetic upgrades to your weapons with optional consumable souvenirs.
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It’s unclear if constructed weapons will be able to quickly switch perks or have them locked in, but removing the element of chance from random weapon drops sounds like the finest thing to happen to Destiny 2’s economy in a long time. Hopefully the monkey’s paw doesn’t curl around that enthusiasm and strangle it out with a resource crunch that is incredibly disappointing.
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Grand Overture: A “slug launcher” with charged bullets appears to be a missile-firing machine gun.
Hive worms are launched from a grenade launcher, exploding in a shower of toxic ooze.
Submachine gun that fires “swarming projectiles” that cause “toxic burst” harm.
A Titan glaive with the ability to encase comrades in a protective bubble.
Edge of Intent: A healing turret summoned by a warlock’s glaive.
Hunter glaive that discharges chain lightning (Edge of Concurrence)
Titan chest armor that allows you to conjure a Stasis barrier.
Osimancy: Warlock gloves that give you an advantage. grenade with a cold snap
Blight Ranger: Hunter helmet that increases the damage done by reflected projectiles.
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Grand Overture (a season pass exclusive) is by far the most enigmatic of the bunch, as it’s a brand-new weapon archetype with Bungie’s description of “charged full-auto missile” sounding like a contradiction. Osteo Striga will most likely be the most flexible, especially if its toxic damage can spread throughout enemy mobs when they die. Chain lightning sounds like the most enjoyable of all the glaives, however the Titan and Warlock’s assistance perks will certainly be important in end-game events. The Exotic armor is also quite nice, however the Hunter’s Blight Ranger helmet appears to be a rather niche utility.
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In general, each new Exotic adds to Destiny 2’s growing MMORPG-ification. It’s been building for years, but with The Witch Queen, it’s reaching a fever pitch. Weapon crafting is undoubtedly important, but so are more clearly defined gear loadouts depending on roles such as support, tank, and DPS. Another major step in the right way is overhauling the cooldown mechanism for abilities and redesigning entire subclasses to make them more customizable. Of all, developers such as Destiny game director Joe Blackburn have been calling it an MMO for quite some time.