The raid checkpoints boost is for the boss checkpoints only
We can complete the checkpoint at the Raid Boss by playing for you. We at Gurdians4U realize that the last boss of an insufficient team can be extremely stressful and we’re here to fill that role and help you defeat The Leviathan Raid and other raid bosses before the reset hits!
Destiny 2 has just reprised the series’s very first raid, the Vault of Glass, making smart but subtle changes to bring this beloved experience into the modern game.
It seemed an apt occasion to look back on every raid in the series, and – being a writer on the internet – my instinct to rank things is already so strong as to require constant, active suppression. So join me, won’t you, as I give in and rank every raid and raid lair in Destiny history.
My first and foremost criterion will be the encounters: how fun they are to play, how good they feel when completed, and how consistently they reward the kind of coordination that raids should require. Challenge is desirable – this is endgame content, after all – but not if it occurs arbitrarily or beyond the control of a group that’s doing everything right. This is most important, but I’ll award bonus points for fluffier stuff: cool settings, theming, backstory, and loot.
I’ll also observe that, when looking at any ranked list, we tend to think that only the upper segment (the top 20%? 25%? Depends on your outlook, I suppose) is the part that’s actually any good. But looking back on all Destiny’s raids, I enjoyed the majority of them, and I struggled to place most raids on this list from Leviathan onward. The uplifting conclusion I take from this is that Bungie’s track record for raid design is actually pretty strong.