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Bungie is preparing to change up the gameplay mechanics of Destiny 2 once again with the release of its forthcoming addition, The Witch Queen. The expansion introduces a complex new weapon-crafting system that seems to have the potential to fundamentally disrupt the game’s loot-chasing gameplay cycle. With the release of The Witch Queen, Guardians will be able to customize their weapons to their specifications rather than depending on random drops to get the strongest weapons available in the game—or, at the very least, they will rely on those drops less and utilize them in a new manner.
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Early hands-on access to The Witch Queen was recently offered to GameSpot, during which the developer revealed more information on the new location of Savathun’s throne planet, discussed the changes to its future narrative campaign, and revealed new information about Void 3.0. Read on for more. In addition, although we’ve already seen some information regarding weapon making ahead of the expansion’s release, Bungie’s preview offered us the greatest feel of how the system will function.
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Starting with the Enclave, a new venue where players will be able to interact with the crafting system, everything will become clear. Despite the fact that the Enclave is a real place on Mars, we still don’t know how or why the planet came back to life after it disappeared with the onset of the Darkness at the start of Beyond Light. However, as game director Joe Blackburn said during the presentation, the planet will not look the same as we are used to seeing it. Mars has returned to Earth “touched,” whatever that term implies.
Mars will not be a major playable location, but rather will be akin to Phobos, which was included in the original Destiny’s Taken King expansion, in terms of size. The Enclave will serve as a type of base of operations after we go to Mars in order to reach Savathun’s spacecraft and her throne planet, according to what we saw in the preview. One of the most essential artifacts in the location is the Relic, which is a Darkness artifact that allows crafting to be done; it also contains a few other crucial items, such as the string-covered Evidence Board that we’ve seen before in previews for The Witch Queen.
Bungie’s presentation provided further insight into how the crafting system will function, building on the previous This Week at Bungie blog post that outlined the concept. In order to be able to use a gun for making, you must first get the “pattern” for that gun. If you wish to get this, you’ll need to look for random drop variants of the gun you desire, which will have a red border around its symbol. This indicates that the weapon has “Deepsight Resonance,” which is a critical need for construction.
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Unlocking benefits also requires the use of Deepsight Resonance weaponry, which are randomly dropped during the game. Completing their tasks will reward you with money that seems to be relevant to the sort of perk to which it belongs after you complete their objectives. By using weapons that already have certain bonuses, such as Rampage or Outlaw, you will not be able to get access to further bonuses. Instead, your Deepsight Resonance goals may provide you either the Damage Perk money or the Reload Perk currency, which you may use to construct perks for your weapon from the relevant groups. Each Resonance weapon has a single mission, and after you’ve completed it, you’ll be able to trade it in for cash in the bank. At that time, you may choose to leave the Resonance gun in its current state or disassemble it; however, you will not be required to destroy a Resonance gun in order to receive its cash.
However, senior design lead Rodney Thompson said that the team’s objective is that leveling weaponry would flow organically and not seem like a grind. While it is possible to grind up a gun’s level rapidly by using excessive force, most of the time you will level your firearms simply by playing the game and will not even be aware that you are doing so.
Though there will be many distinct caveats and components to the crafting system, it is expected to be a large number of them. According to Blackburn, obtaining patterns for stronger, more prestigious guns—such as raid weapons—may need more effort than earning patterns for regular weapons seen in the game world. In addition, not every gun will be accessible for construction at the time of The Witch Queen’s release date. Overall, however, The Witch Queen will guide you through the process, so you’ll know just how and where to acquire the patterns you’re searching for.
According to what we observed during the presentation, there will be a plethora of currencies associated with the crafting system—we counted at least four during the presentation, but it’s unclear what each one does or how difficult it will be to get them all. The good news is that crafting supplies will not take up any room in your inventory, which is a welcome relief. It’s no secret that Destiny has had troubles in the past with featuring a large number of complicated, very specialised currencies, and this might be a downside of the crafting system as well. We’ll have to wait and see how it really feels and operates once we have our hands on it, and like with everything else in Destiny 2, it’s very feasible that Bungie may make changes after players have had the game in their hands for a while if the currencies become too cumbersome. Bungie, on the other hand, said that there are no time constraints or upper limits on the number of weapons you may make at the Relic; the only constraint is the amount of materials you have to spend, and if you have the resources on hand, you can construct your weapon immediately.
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Bungie does not want to make weapon building a scenario in which players must “create 10,000 daggers in order to acquire one excellent one,” according to Blackburn. Instead, you’ll be making very intentional decisions about the weapons you use, and Bungie wants you to form a bond with each one of those weapons over time. The crafting system will even keep track of the date on which you “formed” your pistol and will record the level of the weapon as it is used. The option to add more perks to firearms is unlocked by leveling them up via use, and it seems that once your gun reaches level 20, you’ll have access to any and all of the perks that are available. However, using it will continue to raise the level of the weapon, even if you are unable to add anything further to it, with the hope that you will be able to see exactly how far you and your gun have progressed together.
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It’s the polar opposite of “gunsetting,” the weapon-obsolescence mechanism introduced by Bungie in the Beyond Light expansion (although, after backlash from the Destiny player base, later rolled back somewhat). Because of this update, Bungie depreciated a large number of older weapons, thus reducing the amount of time players could use them. Eventually, you could no longer power up specific guns in order to use them in newer or higher-level content. A large number of players were dissatisfied with this since they had invested a significant amount of time in earning some of their greatest weapons. According to Blackburn, crafting seems to be Bungie’s answer to the outcry, giving players the ability to customize their weapons to their specifications and retain them for life. Weapon-building encourages you to fall in love with a specific weapon and attempts to reward you for devoting time and effort to making it.
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In reality, the Relic enables you to not only manufacture firearms, but also to re-make them at a later time if necessary. So, you won’t have to have three or four copies of the same pistol with various perks in your Vault simply to be prepared for the possibility that one of your rolls may become “meta” if Bungie makes modifications to the Destiny 2 environment in the future. Instead, you may take the one gun you manufactured that you like and return to the Relic, where you can modify it to have other benefits depending on your preferences. However, crafting will make it more flexible to game changes so that you may continue to use the gun you already have.
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Crafting will play a significant role in the weapon system in The Witch Queen, but this does not imply that it will completely replace the present gear grind. Bungie has said that the expansion would include about 50 new firearms, indicating that the present technique of hunting treasure throughout the game will remain in place. You’ll also want to employ weapons with unique perk combinations that aren’t currently available via crafting, according to Thompson, so don’t anticipate made weapons to completely replace your existing collection of equipment.
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Despite this, although The Witch Queen retains the core loot system of Destiny 2, it seems that crafting will drive you to locate and manufacture weaponry that you like playing with. A new addition to the game set, it serves to reward players for the time and care they devote to their weapons, therefore creating a gaming system out of the ties that players have already formed with their equipment. It seems to be a positive adjustment that will continue to contribute to making all of the loadout options that players make feel even more significant and relevant in the long run.