Master Gatekeeper Checkpoint Boost
Master Gatekeeper Checkpoint Boost and Recovery
The Requirements for Master Gatekeeper Checkpoint Boosting: 1335 Power or higher
This is ONLY a checkpoint completion. Full clears may be found in the “Master Vault of Glass” section.
For prizes, this may be cleared once per character every weekly reset.
The Weekly Challenge is also included (Only if Available On The Desired Week.)
“x 1 Raid Checkpoint Clear”
This product DOES NOT REQUIRE A CHECKPOINT TO BE PURCHASED.
Master Gatekeeper Checkpoint boosting guide
SGA, here are my master gatekeeper challenge tips.
It took me 5 hours and hundreds of tries, but I’m now considered an expert (sarcasm).
I used a 1338 stasis warlock with three firepower modifications, one charged with light, and breach/clear. Anarchy, blinding ambitious assassin ignition code, dynamic sway ikelos smg
While in portals, attempt to hold the top of the steps so you can have a good look at what’s going on. I mostly utilized my dismal watcher turret and ambitious assassin to blind GL here. If you are pushed (most likely because you were missing your GL shots), retreat to the portal and take safety behind a structure.
When an add is entirely frozen and you break their freeze by hurting them enough (eg blinding grenade), it sends out coldsnap seekers. Prioritize shooting totally frozen targets in order to freeze more ads.
Put a turret in front of them, tag them with anarchy (2 for LL under 1340, 1 for LL 1340+), and wait for the call to kill (preferably a countdown). You may use blinding GL on adds to prevent wyvern and adds from shooting you, but be cautious while killing frozen vex near wyvern as this also causes harm.
Master Gatekeeper Checkpoint carry
You want protected minotaur to get to the stairs (top of stairs is good for timing) so the relic bearer can get to them quicker and they aren’t encircled by spawning vex. So either save the turret or hurl it behind the Minotaur. When the relic bearer enters your portal, activate stasis super, go behind Minotaur, and kill all adds.
Void resistance and a concussive dampener are beneficial.
Outside portals, plate bearers may utilize overload, blinding GL, and sorrow. Champ, stun overload, GL for breach, and then grieve. Lament will also be incredibly useful for barrier champions in the last stages.
Master Gatekeeper Checkpoint carries and recovs
Overload smg and anti barrier scout should be worn by portal personnel. After the final minotaur/wyvern is killed, exit the portal, switch smg to scout, and go to the center.
Obtaining a decent lfg is just half the fight. Try, then try again.
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