Master Conflux Checkpoint Boost
Master Conflux Checkpoint Boost and Recovery
The Requirements for Master Conflux Checkpoint Boosting: 1335 Power or higher
This is ONLY a checkpoint completion. Full clears may be found in the “Master Vault of Glass” section.
For prizes, this may be cleared once per character every weekly reset.
The Weekly Challenge is also included (Only if Available On The Desired Week.)
“x 1 Raid Checkpoint Clear”
This product DOES NOT REQUIRE A CHECKPOINT TO BE PURCHASED.
Master Conflux Checkpoint boosting guide
After completing the leaping phase of the Trials of Kabr, you’ll find yourself at the Templar’s Well, a vast cavern. You must finish the Conflux and Oracle encounters here, which are officially part of the multi-stage Templar combat. These are rather simple romps that shouldn’t pose too many problems if your squad is prepared. Still, keep in mind that if you’re out in the open, the Templar, a massive Vex hydra, will be firing at you and your colleagues. Here’s a walkthrough for the Conflux and Oracle encounters in Destiny 2’s Vault of Glass raid.
Note: Visit our guides and features area for additional information on Destiny 2: Season of the Splicer. You may also read our main Vault of Glass raid guide.
Master Conflux Checkpoint carry
There are multiple pillars and a big gap with other platforms out to the sides in the Templar’s Well region. You can’t truly remain on the far platforms since a timer will ultimately kill you.
In any case, your goal here is to guard the confluxes (Vex pylons) that will spawn. Try to keep creatures like wyverns, goblins, fanatics, and Overload minotaurs away from the active confluxes. Similarly to the Garden of Salvation raid, if multiple Vex monsters (about four) sacrifice on a conflux, your squad will be wiped.
When wyverns and fanatics die, they leave a pool of Vex milk. Stepping into these pools will grant you the debuff “Mark of Negation.” You will perish if you still have the debuff when the Templar casts Ritual of Negation. As a result, you must dash to a plate at the bottom of the center area to be washed. However, since the cleaning pool will be gone for a bit after you utilize it, you’ll want to tread on it with other teammates who are also marked.
The confrontation will go as follows:
One conflux in the center, at the spawn place, must be protected.
Two clashes must be defended on the left and right flanks.
This time, you’ll need to keep an eye on all three confluxes.
Loadouts Suggestions :
Anarchy is one of the better exotic choices here since you can eliminate most enemies by just shooting a few electric grenades at spawn sites.
In any case, you should be finished in no time. Your raid/pinnacle treasure will be sent to you.
Finishing the Oracles encounter
You’ll have to deal with the Oracles after the Conflux encounter.
These are light blue creatures that spawn in various locations throughout the map:
Three on the right — one at the rear, one in the center close to a pillar, and one near the steps.
There are three on the left: one in the rear, one in the center close to a pillar, and one towards the front corner.
One in the center – this is close to where you place the rally flag.
The goal is to destroy the Oracles in the sequence in which they spawn. Three will emerge in the first batch, followed by a brief pause, and then four will appear. You’ll have to keep repeating this until the conclusion, when seven Oracles spawn in a row.
Note 1: If you kill Oracles in the incorrect sequence, your whole team will be Negated. To be cleaned, everyone must contact the plate at about the same moment before the Templar does its Ritual of Negation spell. Otherwise, the cleaning pool will vanish, and late players may perish.
Note 2: Vex minotaurs and hobgoblins spawn as well. Because they are on far platforms, the hobgoblins may easily two-shot you if you are out in the open.
Suggested loadouts and Oracle Killer cheese spots
In our team’s situation, we opted to number the Oracles from 1 to 7, beginning at the rear right and working our way clockwise. I also made advantage of a little cubbyhole on the map’s right side (seen below).
The three Oracles on the right side, as well as the ones on the rear left and center left, may be seen from here.
Minotaurs respond well to Anarchy and Void weaponry, although hobgoblins may need a scout rifle. The Oracles, on the other hand, are easily dispatched with a single shot from the Xenophage.
Most of the dangers can be eliminated if you have one player with line-of-sight on most of them (from the cubbyhole). Meanwhile, other teammates will deal with the mobs and any Oracles that aren’t visible (i.e., #4/middle and #5/front left).
Master Conflux Checkpoint recovery
The ceiling is another good hiding area for Oracle slaying. It is accessible by leaping on the pillars at the rear of the chamber. You may climb a very narrow ledge here until you reach the cubbyhole at the top.
You should be able to view the Oracles on the left, center, and bottom-right sides from here. The ones in the rear right and center right aren’t very prominent. You’ll also need to keep an eye out for the “death timer” as you try to go from one region to the next.
Anyway, keep in mind that the final sequence will have seven Oracles spawning, which may be a bit stressful. Just clear communications and listen for callouts, and you’ll be done in no time. You’ll get another chest with raid/pinnacle loot.
Okay, let’s get started on the next encounter. It is, of course, the Templar boss battle.
Destiny 2: Season of the Splicer is now available for purchase on Steam. Check out our guides and features page for additional information on each product.
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